Sunday, 9 November 2008
How to Use and Install Warhammer Online Addons
Warhammer Online addons is a great feature that was developed to enhance a player’s usability. With addons and mods they can customize their entire interface just the way they like it. It can even add additional features that EA Mythic did not create. A player can customize their user interface to their own preference.
Warhammer Online addons are often mistaken as hacks and cheats but they are actually not. They are actually fully supported by the publishers. EA Mythic created an API system which allows for players to build addons. A player with some knowledge of programming can easily create their own addon and customize all of their user interface as well as other parts of the game. Even without any knowledge of the API or programming, a player can still easily take advantage of addons already created and use them like they were their own.
To install an addon you’ve downloaded, all you simply need to do is navigate to your Warhammer folder which by default is located at C:\program files\Electronic Arts\Warhammer. Once there you may need to create an interface folder followed by an Addons folder inside the interface folder. If these directories are already created then you do not need to worry. The addon files you’ve downloaded are usually in a zip or rar format. If this is the case, you’ll need to download Winzip or Winrar to extract the original files. Once that is done, just copy your addon you’ve downloaded into your addons folder.
Once you start the game your addons will be active. Beware when downloading an addon that requires you to run the file. There is never an addon in .exe format. These are usually viruses and Trojans used to steal your
Warhammer Online account and password. Also note that some addons may be out of date due patches released by EA Mythic. Always make sure you have the most up to date version of the addon you are using. Another thing to remember is that some addons may have special slash commands that can be used in the game chat interface. You will need to refer to the manual of your addon for more information.
There are over thousands of addons already created that players can use. Some popular ones are map mods. You can find locations of mobs, items, a loot table, quest locations, NPCs and much more. Auctioneer is also another popular addon which records and analyzes data from the auction house. It keeps track of every item sold in, the price it went for, the average price, the minimum price, the maximum price and much more. There are also many great mods to help RvR and PvE battles.
Damage meters are great to help measure the amount of threat generated on a mob. This helps keeps aggro on the tank. Every player is required to synchronize their meter together in order to determine how much threat is being generated and passed around. Healers and high damage dealers will need to watch this meter to make sure they do not pass the tanks threat towards a mob.
There are also many small Warhammer addons that can be extremely helpful. Some addons may tell you when your morale bar is full and ready to be used or when an ability becomes available after a cool down. Some addons even gives you a signal or notifies you that your health bar is low or your action bar is low so that you can take action to run, heal or whatever you think may be best for your situation.
If you have been playing the game for over 2 weeks and yet still have not installed an addon then you are simply missing out on cool features that will make your life easier. From over thousands of addons and mods to choose from, I’m sure there is at least 5 that will suit you and improve your game play.
Posted by mmovirtex
at 2:34 PM EST
Benefits of a Warhammer Online Wiki
Wikis are great sites to collaborate information, even for Warhammer Online: Age of Reckoning. There is a ton of information in the world of Warhammer Online; over 20 different scenarios, four thousand quests, thousands of items, NPCs and much more. A War wiki is a great place to centralize that information and build a great informative community to help other players. The wiki relies heavily on the Warhammer Online community to develop its growth and accuracy of information.
Every person who visits a
Warhammer Online wiki has access to edit, delete and contribute information to improve the content. It is a forever growing entity that continues to be developed by the owners and visitors. Every edit is logged in case of abuse or the previous edit was better and can be reverted. You can see as each page develops and the entire history of how it evolved. Volunteers and staff are required to monitor all the information inputted from the community to assure it meets guidelines and are of quality and not just spam.
If you’re unable to find the information you’re looking for at the time you visit, you can always check back at a later time or if you found what you’re looking you can always share it on the wiki. There is a discussion page on each content page which acts as a forum. You can request for updates, information, add comments or just chat away. You can find direct help from other members as you would on a forum.
We all know how popular Wikipedia is. They are the world’s largest encyclopedia. Their information is great but there are certain topics which are not covered in depth. With a game like
Warhammer Online, their world is huge and forever changing. Patches are released approximately twice a month with new content and changes to the current environment. Without the help of a large community it does become difficult for a wiki to have the most updated information unless they have a large amount of volunteer writers or staffs who contributes to that information as well.
Wikis have their own built in search engine for you to find the information you need but like most things in life, it is never perfect. Broadening your search term or using different spelling variations may help with what you’re looking for. For example, instead of searching for “beginning quests for Chosen” you can instead search for “quests” and see what links become available to you. Wiki engine uses a rather different engine and many people may have trouble finding the information they’re looking for even if it is available. An alternative is using the most popular search engine Google as a medium. You can search the specific site followed by the information you’re looking for. An example would be “site:domain beginning quests for Sorcerer”.
Down to the core, wikis are a great place to find and exchange information. With a great team behind the wiki would be a good start but with a large community helping it can be the best source of information for Warhammer Online. If you find something useful in a wiki then give a little back to the community who gave you that information. Become a “good internet citizen” and share your wealth of knowledge. You will be recognized in the community and will receive great respect and help when needed.
Posted by mmovirtex
at 2:34 PM EST
Friday, 19 September 2008
Everquest and Platinum: Are There Other Real Uses For It?
Are you addicted to evercrack, I mean Everquest? Well, if you are then you must know you are not alone. Some philologist criticize the addictive qualities of the game, there are even online support groups to help cope.
However, if you are quite comfortable with your dependency then I and your attention starved partner, and everyone else that is around you should respect that and deal with it. What though about the financial portion of the game? After all the game play time you have invested you might just have an abundant amount of EQ plat on your hands. Is it possible to turn your platinum, into either real cash or other goodies?
You could use eBay even though the developers of Everquest have asked them to stop auctions on platinum to cash trades, or you can go to specialized site that focus strictly on this subject and then you can sell you
EverQuest platinum away for some cold hard cash. If selling your platinum for real currency leaves a bad taste in your mouth then maybe you might want to think about selling your account itself. Yes the pinch of selling your beloved high level characters is horrific but when you think about it some might pay big bucks for the toon you yourself put hard hours into playing with, and then you could make another and do it again. You would be rolling in the platinum or money or whichever you chose really and it all comes from hours of playing.
Do to the fact that items and platinum can be traded in the game and also with the help of illegal online trading on websites, there have been calculations on platinum currency to real currency exchange rates. The BBC reported in 2002 showed that Everquest was the 77th richest country in the world, between Russia and Bulgaria and that the People's Republic of China and India had lower GDP per capita. By 2004, a follow-up study showed that the average GDP of each of the two million players was $2,000 (£1,087) the same as the GDP of Namibia, approximately.
Though platinum isn’t everything some people are dying for that high level class but aren’t willing to put the man hours or game playing into it, so they will buy or trade your high level character from you. These people how ever don’t usually have the experience they should for their character, and are usually spotted and then berated by others as eBayers.
Putting up your platinum or your character really isn’t the issue though, sure it’s frowned upon by some, but it’s your time, your money, your
EQ platinum. What the real issue is, what is your time worth to you?
Publishers should be only be the one allowed to earn money with their subscriptions that are required to play the game. The players have rightfully spent their heard earned cash purchasing the "physical game" but yet are not able to resell it if they no longer want to play? Even if the player has no right and ownership to the stuff they acquire in the game such as gold, items, or money they do have the right to charge for a service to another player for acquiring it for them. Such services should include power leveling, farming gold, questing and etc.
Posted by mmovirtex
at 6:35 PM EDT
How to Earn Lots of Gold in World of Warcraft
The currency exchange works in WOW(world of warcraft), with three sets of coins, copper coins, and with a hundred copper coins it will equal one silver coin, with a hundred silver coins it will equal one gold coin. Now gold in world of warcraft is what everybody needs to thrive, there is hardly any advancement without working your characters toon butt off earning tons of
wow gold, almost sounds like real life.
The difference from earning money in the real world and earning a living in world of warcraft is that in WOW you can bash someone’s head in and steal his money you won’t be put on charges, and in the game you chose whatever field you chose to go into. Yes in the game of world of warcraft you can pick and chose what job you’d like your avatar to specialize in and that is where a lot of the big cash comes in.
There are ten primary professions you can have alchemy, blacksmithing, enchanting, engineering, herbalism, mining, leatherworking, skinning, and tailoring. Now some of these professions go together with others such as mining and blacksmithing, you’ll need the metal the mining gives you to blacksmith with into weapons and armor.
There are three secondary professions which are first aid, cooking and fishing. You can learn all three of the secondary professions but only two of the primaries so chose wisely. You will gain lots of coin selling your special talents you pick, to others, not venders mind you, there are general prices that venders buy items off of you for, and the price the venders buy the items from you for is much lower then what you can get for them if you sell the items on your own to other players.
The more you use your profession the better you will become at it and the more specialized you will become to it. You can get so high that people will seek certain items only you and those of your level will be able to create for them, at this point you can name your price. Alternatively if you want to skip the whole having a profession thing then in my opinion you’re only other shot is questing. Taking adventure after adventure selling the spoils and keeping all the loot you find off of everyone you beat, the old fashion way. While the later might sound like a better road to travel since having a profession is just like real life, consider that fact that without that profession you might just end up a poor troll or sad Paladin in the world of
WoW gold.
Professions and trade skills are not the only professions that can earn you cash, gold and money. You can easily farm large groups of mobs using area of effect spells or even kill high end bosses and mobs to acquire items of higher value. Using heavy tanks are often the key to killing strong single mobs while using a caster with an area of effect ability are able to kill lower level mobs but at larger quantities.
Posted by mmovirtex
at 6:35 PM EDT
Warhammer online: Age of Reckoning can it Protect its Gold?
Warhammer online is scheduled for release on September 18, 2008. Will it, like every other massively multiplayer online role playing game with an exchange barter system, be suck susceptible to War gold farming? Time will only tell but if the past predicts the future the possibility is high.
There are numerous reasons too for others to make a buck from MMORPGs like
warhammer. The main being that people will buy from you and or trade for what they are selling. If a gamer doesn’t want to tediously go through building up the gold to buy that special item they want they could just buy it from someone for real money. The same goes for
War powerleveling, you want that high level character now, and well you could by him from somebody that is willing to part with their leveled up toon, for a sometimes unreasonable price.
This practice has been going on ever since it could be done. For Everquest, another MMORPG, there was so much selling of in-game items for real cash that the BBC did a report that with a exchange rate of game currency to real money that everquest would be the 77th richest country in the world. The developers for EQ made a plea for eBay to stop putting up such trade auctions. This has lead to many specialty sites dedicated to game to real currency exchange. Will Warhammer have the same issue?
Not only with EV is there seen to be a problem between fiction game gold to real money exchanges. In early 2006, Square Enix of final fantasy found that a group of players had found out a way to generate game currency and exchange it for real currency, which, drove up prices for all items across the game, In response, 700 accounts were permanently banned and 300 billion gil (final fantasy’s take one money), was removed from circulation.
In response to more and more of these types of fictional gold for real currency from other developers has been varied but altogether a bit futile, for there are more sellers and buyers then there ever were. Square Enix has declared that the trade of items for real currency is officially a violation of the Terms of Service for Final Fantasy XI. In July 2006, Square Enix banned or suspended over 8,000 other accounts for manipulation and commerce. As of 2006, Square Enix has regularly banned accounts found to be in violation of the Terms of Service, some using third-party tools, removing billions of gil from the in-game economy. EQ seems to have taken “if you can’t beat them join them approach, in that EverQuest 2 launched “Station Exchange" servers in July 2005. The program provides buying in-game items for real money from fellow players for a nominal fee.
With all the in game trades and selling form real to fake money from all the other MMOPG’s out there one has to wonder if Warhammer is prepared for it. What will it do in response to the possibility of selling in game gold and turning it into green cash? Fair for us players? I think not, you spend all your hard time and effort farming WAR gold and they remove it from the game because your friend in need of help also wants some. What good would it be if you were in a guild or have a bunch of friends but yet to can't share gold with them?
Posted by mmovirtex
at 6:35 PM EDT
Final Fantasy XI: What is keeping people playing?
I always like to know what MMORPG’s evolve into, after all if you’re one of the multiplayer’s on the game and your shelling out the dough for the subscription fee shouldn’t the game be progressing? Well oh course it should, and if it’s not maybe you might want to rethink your investment. There are some MMORPG’s that break the mold and create loyal fans. These fans are usually rewarded from the games they play with the content they desire, since the fans are now the bread and butter of the games successful run. Final fantasy XI is a massively multiplayer online role playing game that is from Squares,(now Square Enix), successful final fantasy franchise, released in Japan on Sony's PlayStation 2 on May 16, 2002, the PC release for north America in October 28 2003, the playstation 2’s version on march 23, 2004. The Xbox 360 version was released worldwide in April 2006.
The game play has a definite final fantasy flavor to it filled with cinematics and in-depth stories, as well as vast array of creatures and lands to discover. To play the game you will have to have a powerful pc if that is the version you play, and after that the controls are something to get used to.
Playing the final fantasy xi will come down to two components: missions by which the main storyline is told and quest which do not progress the main story but will help you fill your own fantasy world. Missions help out in other ways besides furthering the story line ahead such as to advance in rank, access new areas, and gain new privileges. You may do quests for various rewards and fame. Battles happen in the same realm that you move around in, which is a switch from most other final fantasy game where you switch in a battle realm for fights.
The economy is set up by means of final fantasy’s fiction based money called gil. The
FFXI Gil has a large player based economy with a lot of inter actions with auction houses, that are in every major city in the games world. There are certain economic controls to manage the gil flow, they are in the forms of taxes and fees. They include taxes on items sold and or put up for auction, there are also fees for item storage and transportation, these gil sinks remove gil from the economy to prevent inflation. Square enix has stated that the trade of gil for real currency of the games terms of services for FFXI, in 2006 square found a ground people that had found away to generate gil in the game and the trade it for real money, which then drove gil prices on items up, in response 700 accounts were banned and 300 billion
FFXI gil was removed from circulation.
Majority of the gil that were banned was acquired through the use of what is known as dupe or duping. It is the use of an exploit or a bug in the game that causes currencies such as gil, gold, plat, platinum or even items of high end value to duplicate. By acquiring currencies using cheating methods has caused alot of stress to players. Thus why most prestigious gold sellers all use safe natural farming methods.
Posted by mmovirtex
at 6:34 PM EDT
Starting up Lineage 2 MMORPG
Lineage 2 is a massively multiplayer online role playing game, (MMORPG), from the developers of NCsoft, the people responsible for such titles as City of Heroes and City of Villains, Guild Wars, Tabula Rasa, and many more.
The game is different from other massively multiplayer online games because it is staged as a prequel set 150 years from the first lineage MMORPG. When you play you create your avatar, and chose from one of 5 races that are available which are: humans, dwarfs, elf’s, dark elf’s and orcs, a sixth class the kameal that is available with the expansion. The game seems to play primarily on fighting monsters allot to earn enough adena to purchase the high priced weapons and armor you need to survive.
Adena is the currency used in Lineage 2. It comes from the monsters you play against, NPC's, quests, vendors and other players in the game. The best way to make
Lineage 2 Adena is to sell items to players. There are certain items weapons and such that players need and are willing to trade their adena for from other people because of the high prices in stores. Other ways to earn adena is to farm items from quests or monsters and sell these to the vendors. A tedious process, but over time your Lineage 2 Adena can add up exceedingly. Clans may also earn Adena by taxing the surrounding lands if they own a Castle in the area. Having good gear and items is vital to surviving and advancing in the game, which makes adena far more important in lineage 2 than the money system in most other massively multiplayer online RPG’s.
Players in the game may chose to become a fighter or a mystic profession to start out with; you can at level twenty, change into more advance professions then again at level forty. Once you’re set with the adena you want and the armor and weapons you need to thrive. You can do sagas, which are the main stories quests of the game. There is a lot of grind in lineage 2 meaning that is there is a lot of working up to levels by means of hacking through numerous monsters and quests
The look and the sound of
lineage 2 is one of top notch quality, the game has an appropriate reproduction like orchestral music score that plays in specific regions of the game, and you’ll also see huge, beautiful vistas that are full of detailed cities and elaborate statuaries as well as highly detailed character models.
The game isn’t a pick up and go for everybody. There is a definite line drawn between the people that can handle the repetitive game play of this nature and those who cannot, but ultimately it’s up to you to decide.
Lineage 2 has one of the best end game play for pvp players. It consists of strategy and great tactics used for the castle sieges. There are vast amount of possibilities that can happen during battle. Castle sieges are held on a weekly basis, usually on a weekend. Armies of alliances and guilds are required to join forces to either defend or take over a castle. The rewards are great due to the new tax laws you are granted for owning that castle.
Posted by mmovirtex
at 6:34 PM EDT
Warhammer Online Age of Reckoning: Will it be the King of the Mountain?
Warhammer Online: Age of Reckoning or WAR is coming up soon, slated for a simultaneous release for North America, Europe, Asia, Australia and New Zealand on September 18 2008 the game revolves around conflict that the Warhammer Fantasy setting is known for, the game seems to be geared toward ongoing, and constant war. The real question however is will WAR take home the gold or will it be a game better left on the shelf?
Will WAR be hold the gold crown and beat out the other fantasy based massively multiplayer online role playing games, including the one that is currently on the top right now, and that closely resembles it’s self, which is of course World of Warcraft. The two games are based on the strategy game fantasy background that spawned them; there are also certain similarities that the two online games share, like graphics for instance. They both share a look and feel of animated fantasy realm, though warhammer online seems to have a darker and less cartoonish touch, you’d still have to be blind not to notice the similarities between the two massively multiplayer online role playing games. There are also several other similarities between the two such as separate factions of races, quests, PVE, PVP, RVR and the. All of these things are great and influential in making World of Warcraft an excellent and also very popular game but how does it fair for WAR? Will the end result be the same
Warhammer online will make its mark for itself it seems in player vs. player, other fantasy MMOs have pvp in it but not as greatly woven into the fabric of their own games as warhammer online. In Warhammer the entire world is the battlefield you battle against the other realm for different goals. You do have something to lose in PvP like losing your main city to the enemy what about losing actual territory such as Keeps (castles) that were held by your guild? The biggest incentive to being good at player vs player is that if you keep losing you won’t be getting any victory points, more land, better skills and cooler looking characters. If you are good by the end of the week you could have a statue erected in your avatars likeness to honor you.
If you are into the violent and completive nature of a
war macros fantasy then
Warhammer online maybe your game, there isn’t an online game like this. You are required to bring out your inner rage, increase your response time, clicking action, competitiveness and master the usage of You won’t even be able to advance without the true spirit of a warrior, but is that enough to throw the king off the gold MMO thrown? You only have a month to wait and then you can find out.
What makes Warhammer Online so unique compared to majority of the other MMORPGs is the Realm vs. Realm battles that not available in any other game other than Dark Age of Camelot which is also created by the makers of Warhammer Online, Mythic Entertainment which is now known as EA games. A player chooses between two opposing factions that will face off against each other in castle sieges, open plain battles, group battles, "zerg" fights of over a 100 players at a time. A strong leader(s) is required to lead troops of hundreds of players into battle for one goal. To overthrow the opposing side. No other game has offered what Dark Age of Camelot and Warhammer is able to provide.
Posted by mmovirtex
at 6:34 PM EDT
Age of Conan: Turning the Gold into Real Cash
Ever since the Age of Conan game came out April 2008, people on the game were expanding upon particle applications for assimilating the gold money from the game and turning it into real, cold, hard cash, or by using their account as a work station and selling or trading their powered up character for real world goods.
The marketing team for most
mmorpg players have seen past the fictional gold of the game and glared at the real cash prize, because it seems as if the developers have taken some pages out of the players books in Age of Conan. A while back ago the developers of Age of Conan developers forbid the auction of real money being changed for gold and other AOC goods, and even asked eBay if they would stop listing or allowing these auctions on their site. With specialized websites dedicated to these activities it was inevitable that Age of Conan would have to address the situation themselves in a different manner. In the year of 2005 in the month of June, Sony Online Entertainment produced station exchange in which they legalized the exchange of gold for real cash. Station Exchange is an official auction system, on certain designated servers it allows real money to be transferred for in-game
AOC gold, items or characters, they still discourage buying in game material for real cash on any other forum besides the one that Sony Online Entertainment provides.
Another way of making money is through partnership, or advertising. For the millions of players playing Age of Conan in a special treat was given for there at work playing efforts, the game allowed players to place orders for pizza delivery from with the game, with simply typing in the command “/pizza”. No, you couldn’t use your gold for the pie but you could have a meal at the push of a button. The promotion has since ended but generated lots of press and question for different possibilities for the future.
Sometimes making money is through association. In Age of Conan the developers decided to put Hollywood actors and actresses, for the voice over’s for many of the characters in the game. These leading names were none other than Heather Graham, (Boogie Nights), Christopher Lee, (Lord of the Rings), Wil Wheaton,(Stand by Me), and Danica McKellar,(Wonder Years). SOE in October 2004 claimed that there 130 hours of spoken dialog recorded by 1,700 voice actors.
Whether you want to save up your gold for your own use or you want to sell it to the highest bidder it doesn’t matter, because the company you love playing for will take care of you as well as take your money, so do the same I say. Why should only the publishers be allowed to own everything and earn all the right to receive money. The players have spent their heard earned cash purchasing the game and paying the subscriptions to play on their servers which are required and yet we own nothing of physical value.
Players deserve the right to offer services to upkeep the cost they have to spend in order to play the game. Services such as farming for currencies, gold, items, power leveling and perhaps even questing or whatever it may be. Even though the player does not fully own the virtual items itself, they have spent the time and effort in order to acquire these monetary values in which they rightfully should be able to transfer to another player through some other gains.
Posted by mmovirtex
at 6:34 PM EDT
Age of Conan Hyborian Adventure Game Might Just be the MMORPG for you
Fantasy lovers can rejoice now that Robert E. Howard's Conan the Cimmerian, has been made into the next MMO, If you haven't seen Arnold's effort with a bad wig acting like the barbarian, well you to understand that Conan is a heroic barbarian fantasy with brutal fights, great swordplay and sorcery, filled with the epic lands of what is called Hyboria.
This is a new MMORPG game,
Age of Conan Hyborian Adventure, and it captures the spirit and uniquness of all of the realm that Howards created in an interesting and amazing way. The Age of Conan Hyborian Adventure game is for the matureplayer. It offers a very imaginative world that also excels with amazing and brilliant exploration. A new to MMOs, the combat system which is a great change of pace to the more traditional auto combat many MMORPG fantasy games are used to. The fights in
Age of Conan Hyborian Adventure will have to use several of the number keys on the keyboard to aim or swing in the correct direction. Monsters can successfully shield themselves in many different ways, so you will have to learn to aim for their weak spots. Your avatar can as well place shields around his body, giving Age of Conan Hyborian Adventure a more action based kind of feeling making you feel more reward when you loot the NPCs for their gold. The higher your character becomes in levels the more drawn in you'll become as new and exciting combos will pop up. It is easy to do several two hit combos in your sleep but as for a four keystroke hit right in a row the game will have your total attention or your death. Doing the combos correctly will ultimatly result in a crushing and killing blow, a gruesome excellence that is quite rewarding.
You will find that the Age of Conan quests are very well written and appealing; you start off in single quest mode untill level twenty which also is another difference that sets age of Conan apart. The quest stories available in this game are certain to entertain, with many quests available that are amusing and give you a great insight into hyboria's back story. Larger parts of the quest are very funny and given out by wacky characters. You might miss out if you like to skip through to just to get into the action
The graphics of this game are those of concentrated beauty, the background sound excel the game into an epic feel of adventure, with music of a very grand scale fantasy. The down side to this game that the fact that it requires a powerful computer in order to run it correctly. There are pixel shader glitch's and also clipping issues, which makes a visit into the more cities that are highly populated a little bit more of an issue then some cities with lower populations.
Age of Conan has four types of Hyborian currency: tin, copper, silver and gold. One hundred of each currency represents one unit of the next currency. Early in the game you will earn your currency primarily from questing and killing NPCs you probly won't see too much gold though. Later at around level 40 you will also be able to earn money by crafting and selling your goods which will bring in the gold more swiftly. Designated Traders will be available for you to trade and sell you gold, items and equipment, as well as to send in-game mail to send gold, items and what not, there is also storage for your wares. Additionally, there is a Trade Chat Channel which can be used to try to sell your items for a better price of gold than you would by selling off to a city vendor.
Overall Age of Conan Hyborian Adventure is a great online game for adults. Although the large amount of both blood and gory could be a huge turn off when it comes to parents purchasing for kids and should try it out them self's before actually handing it off to them. This is a pretty good game that ahs the ability to stand on it's own when you measure it up with the top MMO's. The game is quite original, although this game does slightly feel unfinished since you can not exercise your characters complete skills when it comes down to non-combating. There are also a variety of glitches that many players will have the ability to get past but some players might avoid the game entirely because of. Is this an online game that is worth devoting time into? If you own a good and advanced computer that has the required equipment, then you might find game to be among the very best MMORPG's out there.
Posted by mmovirtex
at 6:33 PM EDT